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©2009 ~andariyel
:iconandariyel:

Artist's Comments

Cover for my colour illustration course. Not quite as I had planned it, but close enough. Text is an overlay of goauche on duralar.

edit: stupid camera throws of colour and makes paint look blobby...

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:iconamazingdavidman:
Scanning fucks up my colour every time--did you try scanning as a colour document instead of a colour photo? Does your scanner have that option? It gets me slightly true-er colours on mine.

Still very cool :)

--
DJC:flagcanada:
:iconrichardpace:
There are a few compositional issues (yah -- of course I bring that up). The painting itself is fun.

I'm seeing a growing number of these and I'm not getting a growing sense of what you're supposed to learn about crafting covers. There's no evidence of taking the trade dress or logos into consideration. Who's teaching this course and has he or she ever actually drawn comics covers?

~R
:iconandariyel:
Thanks, David! I didn't use a scanner, actually. I don't have one. I used my camera, but the light I took the photo in is way too warm, so that's why it came out like that.
:iconandariyel:
Well, Jelena is teaching the concept class, and I don't know the guy who's teaching the illustration people. She just started talking today about considering the fact that parts of the image will be cropped in printing. As far as I know she has some experience from a while ago as an illustrator, but never for comics. We weren't taught anything specific about about comic covers, or much of anything at all, really.

She is trying to get us the use of a computer to digitally insert all the type in, but she's not sure if Maxine will allow it, as it is traditional colour illustration.
:iconrichardpace:
Maxine's an idiot. She knows nothing about games or comics and less than she thinks about the animation industry and she's actively pissing away your education opportunity.

Cover illustration is a whole unique process -- almost a form unto itself.
Covers are designed to sell the contents of the game/comic/book within the parameters of the packaging, if how to best sell and compose and work towards final impact that isn't driven home first everything else is as useful to you now as fingerpainting class from kindergarden.

It's a fun image, but you're paying for this and you're not being taught what you need to if you want to work in the field. Please join the conceptart.org community and start posting your work in the sketchbook and critique forums so you can get a broader range of feedback.

I don't really want to come across this harshly, but at this point in the program your work (and probably that of the other concept students) should be significantly further along. With 2 little over 2 years before you try to enter the field your basic drawing should be much stronger.

~Richard

Details

February 9
3.3 MB
161 KB
600×859

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Camera Data

Canon
Canon PowerShot SX100 IS
1/10 second
F/2.8
6 mm
80
Feb 10, 2009, 12:03:52 AM

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